Micro scale Capitol space ships

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Re: Micro scale Capitol space ships

Postby Rick » 26 Aug 2014, 17:33

its a spread weapon type so fighters would not be able to dodge it, furthermore range is very much needed cause after a certain distance, directionality is not constant and effected by gravitational forces. furthermore light weapons such as lasers and such are limited in their range.
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Re: Micro scale Capitol space ships

Postby bvandewalker » 26 Aug 2014, 20:52

Rick wrote:its a spread weapon type so fighters would not be able to dodge it, furthermore range is very much needed cause after a certain distance, directionality is not constant and effected by gravitational forces. furthermore light weapons such as lasers and such are limited in their range.


first off given that the weapons are already being fired at an accelerated rate (think cannons to rail guns) off a moving ship or fighter and at a distance where they can see each other, than range really should not be a big issue A shrapnel launcher would be a nasty weapon to us capable of destroying unshielded ships (watch Gravity, that is what space war would look like really) gravitational forces or no (deep space doesn't even have massive gravitational forces) even more so for laser weapons since they use concentrated light since light just goes on at the same constant rate till it hits something. the real focus should be aim, dodge, and keeping track of fast moving debris, not range.

But using a spread light weapon might have problems since the light would spread out in different directions thus losing its lethal radioactive edge in the range department (which is good thing otherwise we would be toasty critters by now since that is what stars are). basically you need a really big ship to carrier an unlimited range spread light weapon something on the death star world killer class size at least.
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Re: Micro scale Capitol space ships

Postby Rick » 27 Aug 2014, 00:00

bvandewalker wrote:
Rick wrote:its a spread weapon type so fighters would not be able to dodge it, furthermore range is very much needed cause after a certain distance, directionality is not constant and effected by gravitational forces. furthermore light weapons such as lasers and such are limited in their range.


first off given that the weapons are already being fired at an accelerated rate (think cannons to rail guns) off a moving ship or fighter and at a distance where they can see each other, than range really should not be a big issue A shrapnel launcher would be a nasty weapon to us capable of destroying unshielded ships (watch Gravity, that is what space war would look like really) gravitational forces or no (deep space doesn't even have massive gravitational forces) even more so for laser weapons since they use concentrated light since light just goes on at the same constant rate till it hits something. the real focus should be aim, dodge, and keeping track of fast moving debris, not range.

But using a spread light weapon might have problems since the light would spread out in different directions thus losing its lethal radioactive edge in the range department (which is good thing otherwise we would be toasty critters by now since that is what stars are). basically you need a really big ship to carrier an unlimited range spread light weapon something on the death star world killer class size at least.



Actually think of it as a mix between the Wave motion gun (Starblazers) and the SDF-1's main gun, and yes like I said it would be a big ship and the gun would take up most of the space, basically the initial ship design would have a large tube (gun barrel) with a small bridge on top, the weapon would polarize within the tube and be fired from there, also working on a specialty 2 barrel ship design too, this ship has very little defense so would need to be escorted.
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Re: Micro scale Capitol space ships

Postby bvandewalker » 28 Aug 2014, 01:08

Rick wrote:Actually think of it as a mix between the Wave motion gun (Starblazers) and the SDF-1's main gun, and yes like I said it would be a big ship and the gun would take up most of the space, basically the initial ship design would have a large tube (gun barrel) with a small bridge on top, the weapon would polarize within the tube and be fired from there, also working on a specialty 2 barrel ship design too, this ship has very little defense so would need to be escorted.



I always pictured those as just being large laser cannons with an equally large beam'o'death diameter.

Ok so what are the base stats of your ships?
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Re: Micro scale Capitol space ships

Postby Rick » 28 Aug 2014, 09:36

Still working on those will be designing base generic ships for each faction with the ability of players being able to create their own ship designs, but off the top small fighters will have small weapons and small defenses, but also have a dodge ability (larger ships will not) while larger ships can have a lot of weapons(Cruisers), or a lot of defense (Carriers) or a mixture of both (Battleships).
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Re: Micro scale Capitol space ships

Postby bvandewalker » 28 Aug 2014, 20:13

Rick wrote:Still working on those will be designing base generic ships for each faction with the ability of players being able to create their own ship designs, but off the top small fighters will have small weapons and small defenses, but also have a dodge ability (larger ships will not) while larger ships can have a lot of weapons(Cruisers), or a lot of defense (Carriers) or a mixture of both (Battleships).


Will if I were you I would just have a generic set of attributes for each class of ship and then have them be modified by either point spending (I spend an extra point for lasers) or by point juggling (I take one point away from shields and add it to lasers).

The other option is to give each ship part a point cost (wave cannons cost 50 point, the hull costs 100, and the hyper drive costs 1000). worry about the factions forces after you get the point spending figured out since factions in war games are basically just recipes for armies (you can however get some backstories setup if you are having writers block for the point setup). ;)
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Re: Micro scale Capitol space ships

Postby Rick » 28 Aug 2014, 23:58

bvandewalker wrote:
Rick wrote:Still working on those will be designing base generic ships for each faction with the ability of players being able to create their own ship designs, but off the top small fighters will have small weapons and small defenses, but also have a dodge ability (larger ships will not) while larger ships can have a lot of weapons(Cruisers), or a lot of defense (Carriers) or a mixture of both (Battleships).


Will if I were you I would just have a generic set of attributes for each class of ship and then have them be modified by either point spending (I spend an extra point for lasers) or by point juggling (I take one point away from shields and add it to lasers).

The other option is to give each ship part a point cost (wave cannons cost 50 point, the hull costs 100, and the hyper drive costs 1000). worry about the factions forces after you get the point spending figured out since factions in war games are basically just recipes for armies (you can however get some backstories setup if you are having writers block for the point setup). ;)



Well i'm going to do something that some will consider anathema to Spaceships and rule out engines as a factor in design, all ships will have a base drive system, same speed and such, this game will be designed to be simple while offering weapon and defense options, and special abilities. but yes there will be some base design ships with the anility of designing your own ships based on a point system.
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Re: Micro scale Capitol space ships

Postby bvandewalker » 30 Aug 2014, 02:23

Rick wrote:
Well i'm going to do something that some will consider anathema to Spaceships and rule out engines as a factor in design, all ships will have a base drive system, same speed and such, this game will be designed to be simple while offering weapon and defense options, and special abilities. but yes there will be some base design ships with the anility of designing your own ships based on a point system.


Uhhh, you mean I can't get the Orion nuclear blast rocket engine (I could use it to devastate enemy ships while I make a clean get away). :cry:

man now I have to make my own rule set, if for no other reason than to play around with the engine mechanics. :lol:
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Re: Micro scale Capitol space ships

Postby Rick » 30 Aug 2014, 08:08

bvandewalker wrote:
Rick wrote:
Well i'm going to do something that some will consider anathema to Spaceships and rule out engines as a factor in design, all ships will have a base drive system, same speed and such, this game will be designed to be simple while offering weapon and defense options, and special abilities. but yes there will be some base design ships with the anility of designing your own ships based on a point system.


Uhhh, you mean I can't get the Orion nuclear blast rocket engine (I could use it to devastate enemy ships while I make a clean get away). :cry:

man now I have to make my own rule set, if for no other reason than to play around with the engine mechanics. :lol:



Well you could always leave the board which means your ship warped out of the area, but each ship will have a base move, same as all others they can go the full move or less, to warp out, you leave the board, but can't come back for a couple turns and will appear right back where you left.
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