1classybadger wrote:the issue was resolved when all parties aggreed that the inclusion of crossbows for the dwarven and human missle troops would be useful
Yeah, we did and I do agree with the principle since there are a lot of people who don’t like gunpowder in their fantasy (even though I think having gunpowder weapons in fantasy rocks and is a tad more believable since we have had guns since the dark ages at least, just saying ) although I still don’t really think the human streltsy need crossbows since one should be able to do them up as great axe troops for the non-gunpowder option, so if we (and given how WGF is right now, I do mean we) have to choose between the axes or crossbows for them I think we should stick with the pics and do axes.
However the Cossacks should have some Crossbows. We should also give our armored foot boyars at least one bow and the boyar cavalry really needs a bow option for most of the riders (which should make even the most ardent “fantasy should be gunpowder free” advocates happy).
Rastagnon wrote:New here, trying to read this thread up to date but at page 48 I have to respond. Pardon me if this point was brought up in the last 24 pages I haven't read yet. I too prefer no black powder weapons in my fantasy... But if your doing axe muskets, the axe head has to be the stock end up against the shoulder, perhaps curving to rest atop it whil being set. This requires a grip shift for melee... But muskets with bayonets also do for best effect. An axe head out away from the body on a musket is not a recipe for accuracy and endurance... Not even for my beloved doughty dwarven devastators.
I believe it was, but making it a bayonet axe heads was the agreed upon for the dwarf firearms because it looks cooler than just a gun (I believe my exact argument was “All the cool Chaos dwarf minis out there had them, why not have them for our Norse themed dwarves”) and it was easier to defend than what you suggest.
The axe head as a bayonet is not an unrealistic design since putting the axe head up front was the more popular way to do it back in real history (people tend to want all the killing bits in front so they don’t have accidents ), and you must remember these are dwarves in a magical fantasy setting we are talking about, they would probably enchant their gun axes so that they are as light as feather, neigh unbreakable, and rust proof to boot (just like they do for all the rest of their weapons and armor ).
But since it bothers you we could give the dwarf sprue a pavise to steady the Axe guns and crossbows if it doesn’t take up too much space (something like the ones Sergey is planning on doing only more Norse).
Rastagnon wrote:I like a set of were folk, particularly 3-5 rats included in the mix with the rashaka/cat/lion kitsume wolf/hyena. And bear. Actually I'd be good with a were rat set. Based on the ragio(sp?) Tesso. Myth from Japan. monk turned himself into a giant human sized rat with black magic.... Claws/fangs of iron with a body of stone..... While that could be taken literally as a golem... Or magically hardened flesh.... Just as easy to consider it weapons and armor. Well done models find their way into GW armies, pole arm elites, clan members, or slaves? and I would use them in mice and Mystics... Modular shield, helm and weapons allows customization into many cross cultural settings.
Rat Goblins (the translation for the yokai you are talking about I believe, I think they are normally called neizumi in the Japanese, but not sure) would be an awesome set, I think that there are still enough people interested in skavern (yes they should be skavern like, except Japanese and maybe a little cleaner for L5R roleplayers) even though Warhammer fantasy is now unsupported thanks to AOS.
The monk rat (yes I have heard that story too) with body like stone seems more like a Character sculpt to me and by that I mean like one of those metal figures you get because it is a canon character (iconic to a certain universe as opposed to generic fit in anywhere sculpt) , not something you put in a 20-30 plastic figure set normally, although if we did a box of random smaller, about goblin sized, yokai (and I am not talking about a set of rat goblins or even just heng (Japanese shapshifters), I mean the works) it would fit right in.
As to kitsune, Bakeneko (Japanese fox and cat changelings respectively) and most other heng (not all of them, but at least fox and cat heng and any Asian counterparts such as the Korean and Chinese fox monsters), we all more or less agreed that they should be humans with animal ears and tails instead of animal headed people because: it looks better sculpted (fox heads in particular look odd on human bodies in 28mm), Fluff wise it makes them seem more in control of their shapeshifting since it isn’t an uncontrolled curse for them, myth wise it make more since (would you let yourself get seduced to your doom by a fox or cat faced female? would you even be tempted? say no ), plus it gives us a better excuse to do their animal forms (the small four legged verity) which would be cool from a gaming perspective.
For the more cursed person style werecritter (wolves, bears, and maybe badgers) we were all thinking (at least I was) of doing them as snarling ripped shirt horror movie beasties for the most part (the badgers are going to be a head and arms swap for the dwarf berserker on the unarmored dwarf sprue, so I don’t know how beastly as opposed to furry we can make it but it is worth a try), if we do them at all.
I am not really sure what the consensus was on rashaka (I forgot) since they actually look intimidating as people with tiger heads (like they are supposed to be in the myths ), so it is either like that or like the cursed werepeople as mentioned above.
However if you really want to have animal headed people, than that was one of the proposed head swap sprues we talked about earlier (sprues which I think may be the most viable for trying KS first ).