a Potential multi genre mass battle system rules

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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 13 Apr 2015, 21:18

well the first round of play testing is finished, happy to report that the game rules did not fail and catch fire
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Re: a Potential multi genre mass battle system rules

Postby bvandewalker » 14 Apr 2015, 00:47

That is great, so what are the big draws and the big bugs?
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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 14 Apr 2015, 00:51

so far the draws have been
-a simple rolling system with few numbers to keep track of
- the activation system, which made the flow of battle unpredictable

the bugs were:
-heroes seemed a bit useless, have taken steps to correct that
-some combats devolved into slugging matches with no causalties on either side
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Re: a Potential multi genre mass battle system rules

Postby bvandewalker » 14 Apr 2015, 00:59

the second bug seems a bit realistic actually.
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Re: a Potential multi genre mass battle system rules

Postby Jack007 » 14 Apr 2015, 04:20

Classybadger,
What time period / genre did you choose for your play test game?

1classybadger wrote:so far the draws have been
-a simple rolling system with few numbers to keep track of
- the activation system, which made the flow of battle unpredictable

the bugs were:
-heroes seemed a bit useless, have taken steps to correct that
-some combats devolved into slugging matches with no causalties on either side

I really like that 2nd 'Draw" point. It adds that, "You Never Know" factor, the unexpected that can happen anytime anywhere. Even on a battlefield.

bvandewalker wrote:the second bug seems a bit realistic actually.

I agree with you to a point. If your in a 'slug-fest' and no casaualties for 2 or even 3 rounds / turns ok, but if that went into more than 3, I think something needs to be 'fine tuned' here or there.
After all, if it is an on going battle, regardless if the 'soldiers' are throwing stones, spears or lead, just by sheer numbers, its only logical that some poor soul(s) are going down.
"You see old friend. I brought more soldiers than you did." *Leonidas-300
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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 14 Apr 2015, 08:55

I chose a low fantasy battle between some vikings and some russians, the russians one but at great cost to themselves.. as for the activation system, it works mostly smoothly, I just need to make some proper activation order cards not torn scraps of paper
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Re: a Potential multi genre mass battle system rules

Postby Jack007 » 14 Apr 2015, 18:25

1classybadger wrote:I chose a low fantasy battle between some vikings and some russians, the russians one but at great cost to themselves.. as for the activation system, it works mostly smoothly, I just need to make some proper activation order cards not torn scraps of paper
Thanks for replying.
It would have been cool to have some pics of the game, I assume it was 28mm?

As to the 'torn scraps of paper', that tells me you are more concerned with Getting "It" Right, than 'getting it pretty'.
Long ago, I did my own D & D board. I hand painted my 'castle & caverns' on 3x3 plexi-glass and glued simple typing paper over an old standard deck of cards to represent, traps, treasures, beast's etc. It never won prizes for beauty, (surprise :D ) but it was fun and it worked.

What your doing is no small task by any means. However, it certainly sounds like you have the right motivation and a good start. Im going to be watching this thread with interest.
Very Best of Luck 'Badger.
"You see old friend. I brought more soldiers than you did." *Leonidas-300
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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 14 Apr 2015, 20:55

thank you. its more important to be right than be pretty, I'll be sure to take pics of the next play test
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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 25 Apr 2015, 13:14

so I did another playtest and this time to I got some pictures. the wargames factory vikings represented a generic norse faction, whilst the LOTR figures representing some russian soldiers.

Image
Russian depolyment: both sides deployed 10 inches from the bord edge

Image
Viking deployment: both armies where balanced to about 850 points

Image
The russians took the first action firing on the horsemen across the rode. when making a ranged attack, the attakcer rolls dice equal to their RR stat. the archers managed to bring down one horseman, their armor stopping much of the volley.

Image
the vikings moved next, their jarl and huscarl band advanced cautiosly.

Image
I decided to activate the viking horsemen, to see what they would do on their turn. they advanced into the wheat feild ahead of my archers

Image
the viking archers mover to take position on the ridge over looking the road. you can also see a D10, the basic dice of the system.

Image
at this point I decided to bring the cataphracts up the road,
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Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 25 Apr 2015, 13:16

so I did another playtest and this time to I got some pictures. the wargames factory vikings represented a generic norse faction, whilst the LOTR figures representing some russian soldiers.

Image
Russian depolyment: both sides deployed 10 inches from the bord edge

Image
Viking deployment: both armies where balanced to about 850 points

Image
The russians took the first action firing on the horsemen across the rode. when making a ranged attack, the attakcer rolls dice equal to their RR stat. the archers managed to bring down one horseman, their armor stopping much of the volley.

Image
the vikings moved next, their jarl and huscarl band advanced cautiosly.

Image
I decided to activate the viking horsemen, to see what they would do on their turn. they advanced into the wheat feild ahead of my archers

Image
the viking archers mover to take position on the ridge over looking the road. you can also see a D10, the basic dice of the system.

Image
at this point I decided to bring the cataphracts up the road,

Image
unfortunatly the became the target of the archers in the wheat, so I brought up some levy infantry to shield the riders

Image
heres a state of the game after turn one!
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