a Potential multi genre mass battle system rules

General wargaming related discussions.

Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 25 Apr 2015, 13:26

part two of the battle report.

Image
the archers, deciding that valour is the better part of valour, retreat to the forest.

Image
the horsemen losing their target, close ranks and charge the boyars

Image
the horsemen fall victim to the boyar infantry's resolve

Image
on the right flank, the levy and huscarls clash, the officer striking down the thane

Image
mean while, the horsemen position themselves to suppourt the action

Image
with covering fire by the archers, the huscarls on the left advance

Image
the boyar horsement launch a timely flank charge

Image
this was the last image I grabbed before game end, the levy moved into the field to defend their poistion
User avatar
1classybadger
Commander
 
Posts: 636
Joined: 06 Mar 2014, 20:17

Re: a Potential multi genre mass battle system rules

Postby bvandewalker » 25 Apr 2015, 14:23

This looks great 1classybadger, as long as this is fun it should work well.
bvandewalker
Captain
 
Posts: 862
Joined: 07 Mar 2014, 15:31

Re: a Potential multi genre mass battle system rules

Postby Lord_Bryon » 27 Apr 2015, 07:52

Very nice. thank you for sharing the pictures. I like the fact that you are using a more "lotr" basing system rather than the WFB cramming mini's in system.
User avatar
Lord_Bryon
Commander
 
Posts: 594
Joined: 07 Mar 2014, 07:43
Location: Mesa, Arizona

Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 27 Apr 2015, 09:40

that was due to the fact that I only had LOTR minis to run the opfor. but I think it works for the variable formation system. the trays and bases for the vikings come from litko
User avatar
1classybadger
Commander
 
Posts: 636
Joined: 06 Mar 2014, 20:17

Re: a Potential multi genre mass battle system rules

Postby Jack007 » 28 Apr 2015, 17:40

Many Thanks!
I love reading 'battle reports', all the more when they have pictures. So your rules are based on a D10 system, cool.

I do like the 'irregular' rank bases, not for all but it gives a great variation to the look of an army. Personally I tend to favor square bases, just easier to line up, espcially if like me, you use simple 'open' movement trays. I like Litkos, but cost wise, it was just smarter to make my own and the money saved can help me buy more WF minis.. and expand my Projects To Do Later list. :?

Again, thanks for taking the time to take and post the pics.
"You see old friend. I brought more soldiers than you did." *Leonidas-300
User avatar
Jack007
Lieutenant
 
Posts: 334
Joined: 09 Mar 2014, 02:29
Location: Florida, United States

Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 28 Apr 2015, 21:05

you are most welcome. the stats and roll ideas where shamelessly lifted from vampire the masqureade, with each stat representing a number of dice that each unit gets (while serving as the opponents target number. which radically reduced the math involved in combat.
User avatar
1classybadger
Commander
 
Posts: 636
Joined: 06 Mar 2014, 20:17

Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 27 May 2015, 14:30

getting back to this system, my mind goes to scattering, and how best to accomplish that with a d10
User avatar
1classybadger
Commander
 
Posts: 636
Joined: 06 Mar 2014, 20:17

Re: a Potential multi genre mass battle system rules

Postby bvandewalker » 27 May 2015, 19:34

Oh, you mean as in troops scattering. :o

As rule, I would say scattering should happen when a formation or squad loses moral so it should probably just be automatic in that case with the figures running away from the enemy and towards either the nearest table edge or base camp if you have that rule (oh and they have less defense while they do this). If it is that sort of Scattering, than the real thing you need to think about is rallying. ;)

If it is tactical scattering of the offensive nature than you should either treat it as an ambush formation or formulate tactical movement rules (or just treat tactical movement as a formation, which is what I am planning on doing for my rule system when it comes to big battles).
bvandewalker
Captain
 
Posts: 862
Joined: 07 Mar 2014, 15:31

Re: a Potential multi genre mass battle system rules

Postby 1classybadger » 27 May 2015, 21:31

I was refering to catapults and the like, th
User avatar
1classybadger
Commander
 
Posts: 636
Joined: 06 Mar 2014, 20:17

Re: a Potential multi genre mass battle system rules

Postby bvandewalker » 28 May 2015, 02:40

1classybadger wrote:I was refering to catapults and the like, th


Ohhh, okay, well that is actually better called splash damage in most of the video games and rule sets I have played and read respectively (my miniature war gaming experiences are rather limited in the playing side of thing, or at least that is how I feel about). :oops:

Given your rule set and the fact that you are placing the figures into tight formations, I think you could just use the D10 to count the number of figures hit by the missile shards, maybe 2 D10 if you want to make it truly devastating for formations and maybe throw in a mechanic for human operator errors like missing the target altogether (I would probably have that be a coin flip).
bvandewalker
Captain
 
Posts: 862
Joined: 07 Mar 2014, 15:31

PreviousNext

Return to General Discussions

Who is online

Users browsing this forum: Bing [Bot] and 1 guest