Wargames Factory designs and manufactures an exceptional range of hard plastic miniatures for wargaming, collecting and painting
Paul wrote:We have generic male and female digital mannequins that we use to start each figure which helps keep our figures consistent. The male mannequin when standing, legs together, straight up and barefoot is 1640mm to the eye and 1800mm to the top of the head in real world scale. So at 1/56th scale that is 29.28mm to the eyes and 32.14 mm to the top of the head. Typically our figures are in some sort of action pose, legs bent etc which often decreases their height measuring up from the base to around 28mm to the eye and 30 mm to the top of the head. Of course some poses cause height to vary significantly. (Our female is slightly shorter but not a lot because we wanted our women to be on the tall side)
We also tweak the proportions. Our figures heads are about 30 percent larger than an actual human's head would be at 1/56th scale. The hands and feet are also enlarged. The mannequins are broader and thicker in general to help keep parts from getting too "fiddly".
HalberKill wrote:There was a lengthy blog post Tom Meier made about proportions within a scale. Unfortunately it is no longer online except through this peekware site http://www.scribd.com/doc/184584397/Tom ... ion#scribd
I think somewhere in there he wrote that the average male person was 7 head lengths tall, (as in if your head was 1' long, your height would be 7') but the average metal mini sculpt made them 5 head lengths tall (so a scaled up person of 7' would have a head of 1.4'), so figuring out the proportion from that the head would be 40% larger in scale.
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